Thursday, April 21, 2016

Destiny Weekly Reset April 19th, 2016

Let’s start off with the weekly Nightfall for this week which is the Sunless Cell Strike.

Since the April update the Nightfalls have gotten a bit harder, not in terms of overall enemies or difficulty but more so in terms of Light Level. The NEW recommended Light Level for the weekly Nightfall is 320. This is due to the fact that the new max Light Level was increased to 335 with the April update. If you were already 320 before the April update, the Nightfall should be only be slightly more difficult, barely noticeable if you are 320. The problem arises if you are below 320, then you can still do it, depending on what Light Level you are, you just have to be more cautious and take your time with it.

From my personal experience every 5 Light Levels makes the biggest difference, so if you are 315 you should be able to complete the nightfall with some struggles. At 310 it becomes MUCH more difficult as you will find yourself dying more often, depending on the special perks of the nightfall. Being 320 doesn’t guarantee that the nightfall will be easier; it just means that you have more of a margin for error. Similarly being ABOVE 320 Light level and closer to the max of 335 gives you an even greater advantage for the nightfall and you should really have no trouble whatsoever doing it at those Light Levels.

With that in mind the nightfall this week isn’t the toughest strike so it should be fairly easy to complete even with 310-320 Light Levels.

The perks for this week’s Nightfall include:

Epic: As with any Nightfall, Enemies are heavily shielded and highly aggressive enemies appear in great numbers.

Fresh Troops: Some enemy squads have been fortified with additional reinforcements. This one is just more annoying than anything else and should only really be a problem for people trying to solo the nightfall. In a fireteam of 3 I don’t see this one posing too much of a problem.

Match Game: Enemy shields are resistant to all unmatched Elemental Damage. Basically what this means is that if you see a knight or wizard and they have a Solar shield for example, using Void burn will literally do no damage, so only way to take down the shield is using Solar damage. Once the shield is down however, any weapon is fair game to finish off enemies. To make this easier just make sure your fireteam is somewhat diversified in the weapons they wield as well as the subclasses being used so that there is at least ONE subclass/weapon for each of the burns type: Solar, Void and Arc. This one just makes the Nightfall slightly more challenging but nothing outrageous.

Catapult: Grenade recharge rate is greatly increased. This one is a blessing of epic proportions especially for a Nightfall. Sunsinger warlocks will love this one with max discipline and 2 fusion grenades. A Titan’s Thermite grenade would also be beastly coupled with something like the Armamentarium which gives titans 2 grenades and you will be almost as formidable as a Sunsinger Warlock.

Exposure: Guardian shields are increased but do not replenish. This can also be troublesome, but all it means is playing a bit more passively than you usually would and it might mean taking longer to complete the Nightfall.

The Sunless Cell Strike isn’t the toughest Strike in the world but there are a few things you need to watch out for especially on Nightfall. The majority of enemies, if not all of the enemies, are Taken but can sometimes also have a few Hive enemies especially during the boss fight. With that said the most troublesome of the lot are definitely the Boomer Knights, Wtiches and Shriekers. The Boomer Knights hit hard and are extremely aggressive on Nightfall. The witches will attack aggressively AND keep attacking incessantly. Getting surrounded by a few knights and witches will ensure you’ll be dead in no time. The same goes for the Shriekers, whose attacks really hurt on nightfall, hence it is important to take your time and try and shoot them down from behind cover with a sniper or possibly a heavy weapon as well. A key thing to remember is that after a Shrieker dies it has an attack that follows you for some time, running away a certain distance will ensure your survival while getting hit by that attack will probably mean certain death, especially on nightfall.

The boss itself is a huge Hive knight named Alak Kul and a good sniper like a 1000 Yard stare or Black Spindle would be the weapon of choice along some heavy weapons like the raid machine gun. It is easy enough to shoot the boss from a distance or behind cover when there are no adds around but get too close to him and he will absolutely melee you in the face which  is almost always a one shot kill.

Like I mentioned not the hardest nightfall by any means but certainly a few things to look out for. This Nightfall will also have an increased chance to drop a Strike specific Fusion Rifle and a Strike Specific Titan helmet which resembles the bosses head.

Weekly PvP: As far as PvP for this week, we have Inferno Rumble which is more of a solo Crucible activity, which some people hate and some people love depending on their play-style. Regardless of whether or not you like Rumble you should consider playing a few games or at the very least one game, in order to get your Weekly Sterling Treasure Chest from the weekly Crucible activity.

Lord Shaxx and Petra will also have new bounties for the week so remember to check them out as well.

Since the April update, there is a new weekly activity called Challenge of Elders and the bounties and event Sigil is handed out by Variks each week. These reset on a weekly basis and will usually be different levels and bosses on a week to week bases. The bounties will also ask you to complete different tasks for each of the three bounties from week to week.

Remember to collect your Sterling Treasure Chest from the postmaster as well as 1 from doing the Prison of Elders Level 41 once this week and then another Treasure Chest for doing the weekly Crucible activity.



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